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English Whitepaper
CtrlK
  • AstroCannaVerse
  • 1 - Presentation
  • 2 - Statement of the problem
  • 3 - Solution
  • 4 - Lore
  • 5 - Objectives
    • 1 To provide the best astrocannabis experience:
    • 2 Cannabic Education:
    • 3 Astronomical Dissemination
    • 4 Engaging an audience and raising awareness of Star Atlas
  • 6 - Astrocannabic Application "Astrocannapp"
    • A-B
    • C-D
    • E
    • F
    • G-H-I-J-K
  • 7 - Markets
    • -The reason for mixed reality tools
    • -Economic Scope
    • -Complement of the educational system.
    • -Age Ranges
    • -Language barriers to overcome.
    • Marketing the AstroCannaVerse way
  • 8 - Who are we?
  • 9 - Values ​​and Principles of the company
  • 10 - Utilities
  • 11 - Product line mixed reality for Grow Shops
  • 12 - Merchandising
  • 13 - Growmap
    • AstroCannaVerse 0.1
    • Astrocannaverse 1.0
    • Astrocannaverse 2.0
    • Astrocannaverse 3.0
    • Astrocannaverse 4.0
    • Astrocannaverse 5.0
  • 14 - Our Team
    • Johnco Goyo "The Ambassador”
    • Dallheim “The Chancellor”
  • 15 - Our Networks
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6 - Astrocannabic Application "Astrocannapp"

The application is intended to be our great center of completely gamified activities, relying mainly on mixed reality and the nft concept (static, dynamic open and closed), the objectives and sections to be developed in order of priorities are:

Previous4 Engaging an audience and raising awareness of Star AtlasNextA-B

Last updated 2 years ago